Platformerman is a puzzle-parcours-bomber-game. It's rather hard.

As Platformerman you (blue square) place bombs (white squares) to eliminate enemies (red squares) and destroy parts of the level (grey squares) to make your way to your friends (green squares).

The process of design was totally focused on gameplay. I thought to add a decorative layer at a later stage, but players appreciated the raw gameplay and Platformerman became and stays abstract with a slight sauce of particles and typography.